add catch() to play(), otherwise it throws

This commit is contained in:
or-else
2022-06-26 19:29:11 -07:00
parent 300b4f8d64
commit d95c53ed24
2 changed files with 6 additions and 4 deletions
+3 -2
View File
@@ -39,8 +39,9 @@ export default class CallIncoming extends React.Component {
this.resetDesc(topic, this.props);
if (this.props.callState == CALL_STATE_INCOMING_RECEIVED) {
RING_SOUND.play();
this.ringTimer = setInterval(() => RING_SOUND.play(), 2000);
// play() throws if the user did not click the app first: https://goo.gl/xX8pDD.
RING_SOUND.play().catch(_ => {});
this.ringTimer = setInterval(_ => {RING_SOUND.play().catch(_ => {})}, 2000);
this.props.onRinging(this.props.topic, this.props.seq);
}
}
+3 -2
View File
@@ -121,7 +121,8 @@ class CallPanel extends React.PureComponent {
this.handleVideoOfferMsg(info);
break;
case 'ringing':
RING_SOUND.play();
// play() throws if the user did not click the app first: https://goo.gl/xX8pDD.
RING_SOUND.play().catch(_ => {});
break;
default:
console.warn("Unknown call event", info.event);
@@ -336,7 +337,7 @@ class CallPanel extends React.PureComponent {
RING_SOUND.pause();
RING_SOUND.currentTime = 0;
CALL_ENDED_SOUND.loop = true;
CALL_ENDED_SOUND.play();
CALL_ENDED_SOUND.play().catch(_ => {});
setTimeout(_ => {
this.handleCloseClick();
}, 2000);