import { PACKAGE_VERSION } from './version.js'; // Name of this application, used in the User-Agent. export const APP_NAME = 'TinodeWeb/' + (PACKAGE_VERSION || '0.15'); // API key. Use https://github.com/tinode/chat/tree/master/keygen to generate your own export const API_KEY = 'AQEAAAABAAD_rAp4DJh05a1HAwFT3A6K'; // The array of possible hosts to connect to. export const KNOWN_HOSTS = {hosted: 'api.tinode.co', local: 'localhost:6060'}; // Default host name and port to connect to. export const DEFAULT_HOST = KNOWN_HOSTS.hosted; // Minimum time between two keypress notifications, milliseconds. export const KEYPRESS_DELAY = 3*1000; // Delay before sending a {note} for reciving a message, milliseconds. export const RECEIVED_DELAY = 500; // Delay before sending a read notification, milliseconds. export const READ_DELAY = 1000; // The shortest allowed tag length. Matches the value on the server. export const MIN_TAG_LENGTH = 4; // Mediaquery breakpoint between desktop and mobile, in px. Should match the value // in @media (max-size: 640px) in base.css export const MEDIA_BREAKPOINT = 640; // Size of css 'rem' unit in pixels. Default 1rem = 10pt = 13px. export const REM_SIZE = 13; // Size of the avatar image: When an avatar image is uploaded, it's resized to // a square of this size. export const AVATAR_SIZE = 128; // Number of chat messages to fetch in one call. export const MESSAGES_PAGE = 24; // Maximum in-band (included directly into the message) attachment size which fits into // a message of 256K in size, assuming base64 encoding and 1024 bytes of overhead. // This is size of an object *before* base64 encoding is applied. // Increase this limit to a greater value in production, if desired. Also increase // max_message_size in server config. // MAX_INBAND_ATTACHMENT_SIZE = base64DecodedLen(max_message_size - overhead); export const MAX_INBAND_ATTACHMENT_SIZE = 195840; // Absolute maximum attachment size to be used with the server = 8MB. Increase to // something like 100MB in production. export const MAX_EXTERN_ATTACHMENT_SIZE = 1 << 23; // Maximum allowed linear dimension of an inline image in pixels. You may want // to adjust it to 1600 or 2400 for production. export const MAX_IMAGE_DIM = 768;