change var to const where appropriate
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@@ -1,41 +1,41 @@
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// Name of this application, used in the User-Agent
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var APP_NAME = "TinodeWeb/0.15";
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const APP_NAME = "TinodeWeb/0.15";
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var KNOWN_HOSTS = {hosted: "api.tinode.co", local: "localhost:6060"};
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const KNOWN_HOSTS = {hosted: "api.tinode.co", local: "localhost:6060"};
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// Default host name and port to connect to.
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var DEFAULT_HOST = KNOWN_HOSTS.hosted;
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const DEFAULT_HOST = KNOWN_HOSTS.hosted;
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// var DEFAULT_HOST = KNOWN_HOSTS.local;
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// Sound to play on message received.
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var POP_SOUND = new Audio('audio/msg.mp3');
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const POP_SOUND = new Audio('audio/msg.mp3');
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// Unicode symbol used to clear objects
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var DEL_CHAR = "\u2421";
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const DEL_CHAR = "\u2421";
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// API key. Use https://github.com/tinode/chat/tree/master/keygen to generate your own
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var API_KEY = "AQEAAAABAAD_rAp4DJh05a1HAwFT3A6K";
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const API_KEY = "AQEAAAABAAD_rAp4DJh05a1HAwFT3A6K";
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// Minimum time between two keypress notifications, milliseconds.
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var KEYPRESS_DELAY = 3*1000;
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const KEYPRESS_DELAY = 3*1000;
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// Delay before sending a {note} for reciving a message, milliseconds.
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var RECEIVED_DELAY = 500;
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const RECEIVED_DELAY = 500;
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// Delay before sending a read notification, milliseconds.
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var READ_DELAY = 1000;
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const READ_DELAY = 1000;
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// The shortest allowed tag length. Matches one on the server.
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var MIN_TAG_LENGTH = 4;
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const MIN_TAG_LENGTH = 4;
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// Mediaquery breakpoint between desktop and mobile, in px. Should match the value
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// in @meadia (max-size: 640px) in base.css
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var MEDIA_BREAKPOINT = 640;
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const MEDIA_BREAKPOINT = 640;
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// Size of css 'rem' unit in pixels. Default 1rem = 10pt = 13px.
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var REM_SIZE = 13;
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const REM_SIZE = 13;
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// Size of the avatar image
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var AVATAR_SIZE = 128;
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const AVATAR_SIZE = 128;
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// Number of chat messages to fetch in one call.
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var MESSAGES_PAGE = 24;
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const MESSAGES_PAGE = 24;
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// Maximum in-band (included directly into the message) attachment size which fits into
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// a message of 256K in size, assuming base64 encoding and 1024 bytes of overhead.
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@@ -43,19 +43,19 @@ var MESSAGES_PAGE = 24;
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// Increase this limit to a greater value in production, if desired. Also increase
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// max_message_size in server config.
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// MAX_INBAND_ATTACHMENT_SIZE = base64DecodedLen(max_message_size - overhead);
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var MAX_INBAND_ATTACHMENT_SIZE = 195840;
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const MAX_INBAND_ATTACHMENT_SIZE = 195840;
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// Absolute maximum attachment size to be used with the server = 8MB. Increase to
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// something like 100MB in production.
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var MAX_EXTERN_ATTACHMENT_SIZE = 1 << 23;
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const MAX_EXTERN_ATTACHMENT_SIZE = 1 << 23;
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// Maximum allowed linear dimension of an inline image in pixels. You may want
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// to adjust it to 1600 or 2400 for production.
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var MAX_IMAGE_DIM = 768;
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const MAX_IMAGE_DIM = 768;
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// Supported image MIME types and corresponding file extensions.
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var SUPPORTED_IMAGE_FORMATS = ['image/jpeg', 'image/gif', 'image/png', 'image/svg', 'image/svg+xml'];
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var MIME_EXTENSIONS = ['jpg', 'gif', 'png', 'svg', 'svg'];
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const SUPPORTED_IMAGE_FORMATS = ['image/jpeg', 'image/gif', 'image/png', 'image/svg', 'image/svg+xml'];
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const MIME_EXTENSIONS = ['jpg', 'gif', 'png', 'svg', 'svg'];
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// Tinode is defined in 'tinode.js'.
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var Drafty = Tinode.Drafty;
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