make sure unread is > 0 before playing a sound

This commit is contained in:
or-else
2019-11-20 11:40:36 +03:00
parent 99de97b2e1
commit 3392bf5ed7
7 changed files with 35 additions and 27 deletions
+3 -1
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@@ -557,7 +557,8 @@ class TinodeWeb extends React.Component {
const topic = this.tinode.getTopic(cont.topic);
const archived = topic && topic.isArchived();
// New message received
// New message received. Maybe the message is from the current user, then unread is 0.
if (cont.unread > 0) {
if (document.hidden) {
if (this.state.messageSounds && !archived) {
POP_SOUND.play();
@@ -571,6 +572,7 @@ class TinodeWeb extends React.Component {
}
this.resetContactList();
}
}
} else if (what == 'recv') {
// Explicitly ignoring "recv" -- it causes no visible updates to contact list.
} else if (what == 'gone' || what == 'unsub') {
+2
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@@ -4948,6 +4948,7 @@ var TinodeWeb = function (_React$Component) {
var topic = this.tinode.getTopic(cont.topic);
var archived = topic && topic.isArchived();
if (cont.unread > 0) {
if (document.hidden) {
if (this.state.messageSounds && !archived) {
POP_SOUND.play();
@@ -4961,6 +4962,7 @@ var TinodeWeb = function (_React$Component) {
this.resetContactList();
}
}
} else if (what == 'recv') {} else if (what == 'gone' || what == 'unsub') {
if (this.state.topicSelected == cont.topic) {
this.handleTopicSelected(null);
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