make sure unread is > 0 before playing a sound

This commit is contained in:
or-else
2019-11-20 11:40:36 +03:00
parent 99de97b2e1
commit 3392bf5ed7
7 changed files with 35 additions and 27 deletions
+12 -10
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@@ -4948,18 +4948,20 @@ var TinodeWeb = function (_React$Component) {
var topic = this.tinode.getTopic(cont.topic);
var archived = topic && topic.isArchived();
if (document.hidden) {
if (this.state.messageSounds && !archived) {
POP_SOUND.play();
}
if (cont.unread > 0) {
if (document.hidden) {
if (this.state.messageSounds && !archived) {
POP_SOUND.play();
}
this.resetContactList();
} else if (this.state.topicSelected != cont.topic) {
if (this.state.messageSounds && !archived) {
POP_SOUND.play();
}
this.resetContactList();
} else if (this.state.topicSelected != cont.topic) {
if (this.state.messageSounds && !archived) {
POP_SOUND.play();
}
this.resetContactList();
this.resetContactList();
}
}
} else if (what == 'recv') {} else if (what == 'gone' || what == 'unsub') {
if (this.state.topicSelected == cont.topic) {
+1 -1
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+1 -1
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+6 -2
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+1 -1
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