make sure unread is > 0 before playing a sound

This commit is contained in:
or-else
2019-11-20 11:40:36 +03:00
parent 99de97b2e1
commit 3392bf5ed7
7 changed files with 35 additions and 27 deletions
+13 -11
View File
@@ -557,19 +557,21 @@ class TinodeWeb extends React.Component {
const topic = this.tinode.getTopic(cont.topic);
const archived = topic && topic.isArchived();
// New message received
if (document.hidden) {
if (this.state.messageSounds && !archived) {
POP_SOUND.play();
}
this.resetContactList();
// New message received. Maybe the message is from the current user, then unread is 0.
if (cont.unread > 0) {
if (document.hidden) {
if (this.state.messageSounds && !archived) {
POP_SOUND.play();
}
this.resetContactList();
// Skip update if the topic is currently open, otherwise the badge will annoyingly flash.
} else if (this.state.topicSelected != cont.topic) {
if (this.state.messageSounds && !archived) {
POP_SOUND.play();
// Skip update if the topic is currently open, otherwise the badge will annoyingly flash.
} else if (this.state.topicSelected != cont.topic) {
if (this.state.messageSounds && !archived) {
POP_SOUND.play();
}
this.resetContactList();
}
this.resetContactList();
}
} else if (what == 'recv') {
// Explicitly ignoring "recv" -- it causes no visible updates to contact list.